summaryrefslogtreecommitdiff
path: root/test/perf-geoData.cpp
blob: 679f19f5fd2949ccc30cb5354a8b04e724c49ea1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
#include <benchmark/benchmark.h>
#include <game/geoData.h>

namespace {
	const GeoData GEO_DATA_FIXTURE {GeoData::loadFromAsciiGrid(FIXTURESDIR "height/SD19.asc")};

	void
	terrainFindPoint(benchmark::State & state)
	{
		for (auto loop : state) {
			benchmark::DoNotOptimize(GEO_DATA_FIXTURE.findPoint({315555000, 495556000}));
		}
	}

	void
	terrainWalk(benchmark::State & state)
	{
		const glm::vec2 point {310001000, 490000000};
		const GeoData::PointFace start {point, GEO_DATA_FIXTURE.findPoint(point)};
		for (auto loop : state) {
			GEO_DATA_FIXTURE.walk(start, {319999000, 500000000}, [](auto step) {
				benchmark::DoNotOptimize(step);
			});
		}
	}

	void
	terrainWalkBoundary(benchmark::State & state)
	{
		for (auto loop : state) {
			GEO_DATA_FIXTURE.boundaryWalk([](auto heh) {
				benchmark::DoNotOptimize(heh);
			});
		}
	}

	void
	terrainDeform(benchmark::State & state)
	{
		std::array<GlobalPosition3D, 3> points {{
				{315555000, 495556000, 0},
				{315655000, 495556000, 0},
				{315655000, 495557000, 0},
		}};
		for (auto loop : state) {
			auto geoData {GEO_DATA_FIXTURE};
			benchmark::DoNotOptimize(geoData.setHeights(points, GeoData::SetHeightsOpts {.surface = nullptr}));
		}
	}
}

BENCHMARK(terrainFindPoint);
BENCHMARK(terrainWalk);
BENCHMARK(terrainWalkBoundary);
BENCHMARK(terrainDeform);

BENCHMARK_MAIN();