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#include "assetFactory/assetFactory.h"
#include "assetFactory/factoryMesh.h"
#include "testMainWindow.h"
#include "ui/applicationBase.h"
#include <benchmark/benchmark.h>
static void
brush47xml_load(benchmark::State & state)
{
TestMainWindow window;
for (auto _ : state) {
benchmark::DoNotOptimize(AssetFactory::loadXML(RESDIR "/brush47.xml"));
}
}
BENCHMARK(brush47xml_load);
BENCHMARK_MAIN();
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