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#include "resource.h"
#include <utility>
std::filesystem::path base {std::filesystem::current_path() / "res"};
void
Resource::setBasePath(std::filesystem::path newbase)
{
base = std::move(newbase);
}
std::filesystem::path
Resource::mapPath(const std::filesystem::path & rel)
{
return std::filesystem::canonical(base / rel);
}
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