1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
|
#pragma once
#include <GL/glew.h>
#include <algorithm> // IWYU pragma: keep
#include <array>
#include <cstddef>
#include <special_members.hpp>
template<size_t N> class glArraysBase {
static_assert(N > 0);
public:
~glArraysBase() = default;
NO_COPY(glArraysBase);
CUSTOM_MOVE(glArraysBase);
// NOLINTNEXTLINE(hicpp-explicit-conversions)
inline operator GLuint() const
{
static_assert(N == 1, "Implicit cast only if N == 1");
return ids.front();
}
inline auto
operator[](size_t n) const
{
return ids[n];
}
constexpr static auto size {N};
protected:
glArraysBase() noexcept = default;
std::array<GLuint, N> ids {};
};
template<size_t N> inline glArraysBase<N>::glArraysBase(glArraysBase<N> && src) noexcept : ids {src.ids}
{
std::fill(src.ids.begin(), src.ids.end(), 0);
}
template<size_t N>
inline glArraysBase<N> &
glArraysBase<N>::operator=(glArraysBase<N> && src) noexcept
{
ids = src.ids;
std::fill(src.ids.begin(), src.ids.end(), 0);
return *this;
}
template<size_t N, auto Gen, auto Del> class glArrays : public glArraysBase<N> {
public:
using glArraysBase<N>::glArraysBase;
using glArraysBase<N>::operator=;
DEFAULT_MOVE_COPY(glArrays);
inline glArrays() noexcept
{
(*Gen)(N, this->ids.data());
}
inline ~glArrays() noexcept
{
if (this->ids.front()) {
(*Del)(N, this->ids.data());
}
}
};
template<size_t N> using glVertexArrays = glArrays<N, &glGenVertexArrays, &glDeleteVertexArrays>;
using glVertexArray = glVertexArrays<1>;
template<size_t N> using glBuffers = glArrays<N, &glGenBuffers, &glDeleteBuffers>;
using glBuffer = glBuffers<1>;
template<size_t N> using glTextures = glArrays<N, &glGenTextures, &glDeleteTextures>;
using glTexture = glTextures<1>;
template<size_t N> using glFrameBuffers = glArrays<N, &glGenFramebuffers, &glDeleteFramebuffers>;
using glFrameBuffer = glFrameBuffers<1>;
template<size_t N> using glRenderBuffers = glArrays<N, &glGenRenderbuffers, &glDeleteRenderbuffers>;
using glRenderBuffer = glRenderBuffers<1>;
|