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#pragma once
#include "config/types.h"
#include <glm/vec3.hpp>
#include <optional>
class Ray;
class GeometricPlane {
public:
struct DistAndPosition {
float dist;
Position3D position;
};
enum class PlaneRelation { Above, Below, On };
Position3D origin;
Normal3D normal;
[[nodiscard]] PlaneRelation getRelation(Position3D point) const;
[[nodiscard]] std::optional<DistAndPosition> getRayIntersectPosition(const Ray &) const;
static bool isIntersect(PlaneRelation a, PlaneRelation b);
};
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