blob: ecae0048cf78df001aa11d32e314c52c59fb64e8 (
plain)
1
2
3
4
5
6
7
8
9
|
changecom() dnl
// NAME
#include "gfx/gl/shader.h"
#include "substr(TYPE,1)-NAME.h"
#include <glad/gl.h>
constexpr Shader NAME`_'substr(TYPE,1) {
R"GLSL-EMBED(// OUTPUT
include(SOURCE))GLSL-EMBED", GLTYPE };
|