1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
|
#include "window.h"
#include <GL/glew.h>
#include <stdexcept>
Window::Window(int width, int height, const std::string & title) :
m_window {m_window.create(SDL_CreateWindow, SDL_DestroyWindow, title.c_str(), SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL)},
m_glContext {m_glContext.create(SDL_GL_CreateContext, SDL_GL_DeleteContext, m_window)}
{
if (glewInit() != GLEW_OK) {
throw std::runtime_error {"Glew failed to initialize!"};
}
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
}
void
Window::Clear(float r, float g, float b, float a) const
{
glClearColor(r, g, b, a);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
void
Window::SwapBuffers() const
{
SDL_GL_SwapWindow(m_window);
}
|