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#pragma once
#include <glm/glm.hpp>
class Vertex {
public:
Vertex(glm::vec3 pos, glm::vec2 texCoord, glm::vec3 normal) :
pos {std::move(pos)}, texCoord {std::move(texCoord)}, normal {std::move(normal)}
{
}
glm::vec3 pos;
glm::vec2 texCoord;
glm::vec3 normal;
};
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