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#pragma once
#include <GL/glew.h>
#include <glm/glm.hpp>
class Vertex {
public:
#ifndef __cpp_aggregate_paren_init
constexpr Vertex(glm::vec3 pos, glm::vec2 texCoord, glm::vec3 normal, glm::vec4 colour = {}, GLuint material = 0) :
pos {std::move(pos)}, texCoord {std::move(texCoord)}, normal {std::move(normal)}, colour {std::move(colour)},
material {material}
{
}
#endif
bool operator==(const Vertex &) const = default;
glm::vec3 pos;
glm::vec2 texCoord;
glm::vec3 normal;
glm::vec4 colour {};
GLuint material {};
};
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