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#pragma once
#include "config/types.h"
#include <glad/gl.h>
class Vertex {
public:
#ifndef __cpp_aggregate_paren_init
constexpr Vertex(
RelativePosition3D pos, TextureRelCoord texCoord, Normal3D normal, RGBA colour = {}, GLuint material = 0) :
pos {std::move(pos)},
texCoord {std::move(texCoord)}, normal {std::move(normal)}, colour {std::move(colour)}, material {material}
{
}
#endif
bool operator==(const Vertex &) const = default;
RelativePosition3D pos {};
TextureRelCoord texCoord {};
Normal3D normal {};
RGBA colour {};
GLuint material {};
};
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