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#ifndef TEXTURE_H
#define TEXTURE_H
#include <GL/glew.h>
#include <filesystem>
#include <special_members.hpp>
template<typename Obj> class Cache;
class Texture {
public:
explicit Texture(const std::filesystem::path & fileName);
virtual ~Texture();
NO_COPY(Texture);
NO_MOVE(Texture);
static Cache<Texture> cachedTexture;
void Bind() const;
private:
GLuint m_texture;
};
#endif
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