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#ifndef TEXTURE_H
#define TEXTURE_H
#include <cache.h>
#include <filesystem>
#include <glArrays.h>
// IWYU pragma: no_forward_declare Cache
class Texture {
public:
explicit Texture(const std::filesystem::path & fileName);
static Cache<Texture> cachedTexture;
void Bind() const;
private:
glTexture m_texture;
};
#endif
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