index
:
I Like Trains
main
terrain-deform-2
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
gfx
/
models
/
texture.h
Commit message (
Expand
)
Author
Age
*
Texture::getSize helper can be public
Dan Goodliffe
2024-10-17
*
Update Texture::getSize and ::size to account for the third texture dimension
Dan Goodliffe
2024-09-02
*
Apply StdTypeDefs for Texture
Dan Goodliffe
2024-08-10
*
Remove the static texture cache
Dan Goodliffe
2024-01-25
*
Basic support for saving integer position buffer
Dan Goodliffe
2023-12-15
*
WIP typedefing all the things - headers
Dan Goodliffe
2023-11-07
*
Dunno how, but some DOS new lines got in here!
Dan Goodliffe
2023-04-29
*
Define our own enum for texture mapmode
Dan Goodliffe
2023-04-14
*
Externalise a neater definition of TGAHead
Dan Goodliffe
2023-04-14
*
No need to pass size around, we can get it back from the texture
Dan Goodliffe
2023-04-14
*
Add TextureAtlas class as an extension of Texture
Dan Goodliffe
2023-04-13
*
Allow specifiying the texture type/target
Dan Goodliffe
2023-03-16
*
Texture member to save the texture as a TGA
Dan Goodliffe
2023-03-15
*
Add support for setting Texture options on construction
Dan Goodliffe
2023-03-15
*
Support saving a normals texture
Dan Goodliffe
2022-12-11
*
Support saving textures with different output types
Dan Goodliffe
2022-12-11
*
Support saving a depth texture
Dan Goodliffe
2022-12-04
*
Somewhat dirty but functional helper to save a texture
Dan Goodliffe
2022-11-01
*
Setting texture unit on bind
Dan Goodliffe
2022-10-30
*
Fix const correctness of Texture from raw data
Dan Goodliffe
2022-10-14
*
Allow creating a texture directly from an dimensions and pixel data
Dan Goodliffe
2022-10-14
*
Allow creating a texture directly from an Image
Dan Goodliffe
2022-10-13
*
Replace include guard macros with pragma once
Dan Goodliffe
2022-01-02
*
Cache allows multiple key parts
Dan Goodliffe
2022-01-01
*
Don't forward declare Cache
Dan Goodliffe
2022-01-01
*
Generic solution for glGen/glDel arrays, then tidy-up the uses
Dan Goodliffe
2022-01-01
*
Restructure to allow a resource path and testing
Dan Goodliffe
2021-02-04
*
Move texture cache to Texture class
Dan Goodliffe
2021-01-25
*
Big reshuffle
Dan Goodliffe
2021-01-17