1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
|
#include "texture.h"
#include "stb_image.h"
#include <cache.h>
#include <gfx/image.h>
#include <resource.h>
Cache<Texture> Texture::cachedTexture;
Texture::Texture(const std::filesystem::path & fileName) : m_texture {}
{
const Image tex {Resource::mapPath(fileName).c_str(), STBI_rgb_alpha};
glGenTextures(1, &m_texture);
glBindTexture(GL_TEXTURE_2D, m_texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width, tex.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, tex.data.data());
}
Texture::~Texture()
{
glDeleteTextures(1, &m_texture);
}
void
Texture::Bind() const
{
glBindTexture(GL_TEXTURE_2D, m_texture);
}
|