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#pragma once
#include <GL/glew.h>
#include <glArrays.h>
#include <memory>
#include <span>
#include <stdTypeDefs.h>
class Vertex;
class VertexArrayObject;
class Mesh : public ConstTypeDefs<Mesh> {
public:
Mesh(const std::span<const Vertex> vertices, const std::span<const unsigned int> indices, GLenum = GL_TRIANGLES);
void Draw() const;
void DrawInstanced(GLuint vao, GLsizei count) const;
VertexArrayObject & configureVAO(VertexArrayObject &&) const;
private:
glVertexArray m_vertexArrayObject;
glBuffers<2> m_vertexArrayBuffers;
GLsizei m_numIndices;
GLenum mode;
};
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