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#pragma once
#include "config/types.h"
struct LightCommon {
RelativePosition3D position;
RGB colour;
RelativeDistance kq;
};
struct LightCommonVertex {
uint32_t parentObject;
};
struct SpotLightDef : LightCommon {
Direction3D direction;
Angle arc;
};
struct PointLightDef : LightCommon { };
struct SpotLightVertex : SpotLightDef, LightCommonVertex {
SpotLightVertex(const SpotLightDef &, uint32_t);
};
struct PointLightVertex : PointLightDef, LightCommonVertex {
PointLightVertex(const PointLightDef &, uint32_t);
};
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