blob: 01787c68eee0f5d96ea21f5b541d38f20ebf7715 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
|
#include "manualCameraController.h"
#include <gfx/gl/camera.h>
bool
ManualCameraController::handleInput(SDL_Event & e)
{
switch (e.type) {
case SDL_KEYDOWN:
switch (e.key.keysym.sym) {
case SDLK_LCTRL:
case SDLK_RCTRL:
ctrl = true;
return true;
}
break;
case SDL_KEYUP:
switch (e.key.keysym.sym) {
case SDLK_LCTRL:
case SDLK_RCTRL:
ctrl = false;
return true;
}
break;
case SDL_MOUSEBUTTONDOWN:
switch (e.button.button) {
case SDL_BUTTON_RIGHT:
SDL_SetRelativeMouseMode(SDL_TRUE);
mrb = true;
return true;
}
break;
case SDL_MOUSEBUTTONUP:
switch (e.button.button) {
case SDL_BUTTON_RIGHT:
SDL_SetRelativeMouseMode(SDL_FALSE);
mrb = false;
return true;
}
break;
case SDL_MOUSEMOTION:
if (mrb) {
motion = e.motion;
}
return true;
}
return false;
}
void
ManualCameraController::updateCamera(Camera * camera) const
{
if (motion) {
if (ctrl) {
camera->RotateY(-0.01F * motion->xrel);
camera->Pitch(-0.01F * motion->yrel);
}
else {
camera->MoveRight(motion->xrel);
camera->SlideForward(motion->yrel);
}
motion.reset();
}
}
|