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#include "lightDirection.h"
#include "maths.h"
constexpr auto ASTRONOMICAL_TWILIGHT = 18.0_degrees;
constexpr auto SUN_ANGLUAR_SIZE = 0.5_degrees;
LightDirection::LightDirection(const Direction2D sunPos) :
pos {sunPos}, vec {glm::mat3 {rotate_yp(pi + sunPos.x, -sunPos.y)} * north},
amb {glm::clamp(sunPos.y + ASTRONOMICAL_TWILIGHT, 0.F, 1.F)},
dir {glm::clamp(sunPos.y + SUN_ANGLUAR_SIZE, 0.F, 1.F)}
{
}
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