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#ifndef TRANSFORM_INCLUDED_H
#define TRANSFORM_INCLUDED_H
#include <glm/glm.hpp>
class Transform {
public:
explicit Transform(glm::vec3 pos = {}, glm::vec3 rot = {});
[[nodiscard]] glm::mat4 GetModel() const;
[[nodiscard]] inline glm::vec3 &
GetPos()
{
return pos;
}
[[nodiscard]] inline const glm::vec3 &
GetPos() const
{
return pos;
}
[[nodiscard]] inline glm::vec3 &
GetRot()
{
return rot;
}
[[nodiscard]] inline const glm::vec3 &
GetRot() const
{
return rot;
}
inline void
SetPos(glm::vec3 && pos)
{
this->pos = pos;
}
inline void
SetRot(glm::vec3 && rot)
{
this->rot = rot;
}
private:
glm::vec3 pos;
glm::vec3 rot;
};
#endif
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