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path: root/gfx/gl/shaders/uiShaderFont.fs
blob: bee455d79c7d722ba663162a21bf356b0d7db095 (plain)
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#version 130

in vec2 texCoord0;

uniform sampler2D sampler;
uniform vec3 colour;

void
main()
{
	gl_FragColor = vec4(colour, texture(sampler, texCoord0).r);
}