blob: 168d5f1bc22555fbb2f18ed98f00f4044bd089b9 (
plain)
1
2
3
4
5
6
7
8
9
10
|
#version 330 core
include(`meshIn.glsl')
uniform mat4 viewProjection;
uniform ivec3 viewPoint;
const mat4 model = mat4(1);
const ivec3 modelPos = ivec3(0);
include(`commonShadowPoint.glsl')
|