blob: fe91b079fe1738c486ea4fa61c9755b14635179c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
|
#version 330 core
#extension GL_ARB_shading_language_420pack : enable
layout(binding = 0) uniform sampler2DArray stencilDepth;
flat in vec3 scale;
in vec3 texCoord;
void
main()
{
float stDepth = texture(stencilDepth, texCoord).r;
if (stDepth >= 1) {
discard;
}
gl_FragDepth = gl_FragCoord.z + ((stDepth - 0.5) * scale.z);
}
|