blob: eb7313ac183ac03cc21d0e1128f425257b8e9a16 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
|
#version 330 core
include(`meshIn.glsl')
layout(location = 5) in mat4 model;
uniform mat4 viewProjection;
void
main()
{
gl_Position = viewProjection * model * vec4(position, 1.0);
gl_Position.z = max(gl_Position.z, -1);
}
|