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path: root/gfx/gl/shaders/shadowDynamicPointInst.vs
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#version 330 core

include(`meshIn.glsl')

uniform mat4 viewProjection;
uniform ivec3 viewPoint;
layout(location = 5) in mat4 model;
layout(location = 9) in ivec3 modelPos;

include(`commonShadowPoint.glsl')