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#version 330 core
layout(location = 0) in ivec3 v_apos;
layout(location = 1) in ivec3 v_bpos;
layout(location = 2) in ivec3 v_centre;
layout(location = 3) in float v_reps;
uniform mat4 viewProjection;
flat out ivec3 apos;
flat out ivec3 bpos;
flat out mat2 rot;
flat out float reps;
flat out float dist;
void
main()
{
dist = viewProjection[0][0];
}
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