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path: root/gfx/gl/shaders/materialOut.glsl
blob: 846825ec38e4b9db63133a2342a0648d0a32b711 (plain)
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layout(location = 0) out ivec4 gPosition;
layout(location = 1) out vec4 gNormal;
layout(location = 2) out vec4 gAlbedoSpec;