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path: root/gfx/gl/shaders/materialInterface.glsl
blob: f2ca29768eee0761d8099a6de82b483e379f9d0d (plain)
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include(`materialDetail.glsl')

define(INOUT, ifelse(TYPE, .fs, in, out));

INOUT vec3 FragPos;
INOUT vec2 TexCoords;
INOUT vec3 Normal;
INOUT vec4 Colour;
flat INOUT MaterialDetail Material;