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#version 460 core
out vec3 FragColor;
in vec2 TexCoords;
layout(binding = 2) uniform sampler2D gAlbedoSpec;
layout(binding = 3) uniform sampler2D gIllumination;
void
main()
{
const vec3 Albedo = texture(gAlbedoSpec, TexCoords).rgb;
const vec3 Illumination = texture(gIllumination, TexCoords).rgb;
FragColor = Albedo * Illumination;
}
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