blob: 44cb879c2b51efe9bf97fc5f1b033d7a7bbcb86c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
|
#version 330 core
#extension GL_ARB_shading_language_420pack : enable
layout(location = 0) in ivec3 position;
layout(location = 1) in vec3 normal;
out vec3 FragPos;
out vec3 Normal;
uniform mat4 viewProjection;
uniform ivec3 viewPoint;
void
main()
{
FragPos = position - viewPoint;
Normal = normal;
gl_Position = viewProjection * vec4(FragPos, 1);
}
|