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#version 330 core
#extension GL_ARB_shading_language_420pack : enable
layout(location = 0) in ivec3 position;
layout(location = 1) in vec3 normal;
layout(location = 2) in vec3 colourBias;
out vec3 FragPos;
out vec3 Normal;
flat out vec3 ColourBias;
uniform mat4 viewProjection;
uniform ivec3 viewPoint;
void
main()
{
FragPos = position - viewPoint;
Normal = normal;
ColourBias = colourBias;
gl_Position = viewProjection * vec4(FragPos, 1);
}
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