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#version 330 core
#extension GL_ARB_shading_language_420pack : enable
layout(binding = 1) uniform usampler2DRect materialData;
include(`meshIn.glsl')
include(`materialInterface.glsl')
uniform mat4 viewProjection;
uniform ivec3 viewPoint;
layout(location = 5) in mat3 model;
layout(location = 8) in ivec3 modelPos;
include(`commonPoint.glsl')
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