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#version 330 core
#extension GL_ARB_shading_language_420pack : enable

layout(binding = 1) uniform usampler2DRect materialData;

include(`meshIn.glsl')
include(`materialInterface.glsl')

uniform mat4 viewProjection;
uniform ivec3 viewPoint;
layout(location = 5) in mat3 model;
layout(location = 8) in ivec3 modelPos;

include(`commonPoint.glsl')