blob: e0b71a8ade0c5520d0e9936b8e3b63383fcb278d (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
|
#ifndef COMMON_SHADOW_POINT_INCLUDED
#define COMMON_SHADOW_POINT_INCLUDED
out vec4 vworldPos;
void
main()
{
vec3 worldPos = model * position;
vworldPos = vec4(worldPos - viewPoint + modelPos, 1);
#ifdef TEXTURES
TexCoords = texCoord;
Material = getMaterialDetail(material);
#endif
}
#endif
|