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path: root/gfx/gl/shaders/commonShadowPoint.glsl
blob: c7cbd3e7dc8b90c5863f33a60baa1a22261c3de3 (plain)
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void
main()
{
	gl_Position = viewProjection * model * vec4(position, 1.0);
	gl_Position.z = max(gl_Position.z, -1);
}