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path: root/gfx/gl/shaders/commonPoint.glsl
blob: 9a083217ad177eb33ffd570b5fa1eb355c27eff0 (plain)
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include(`getMaterialDetail.glsl')

void
main()
{
	FragPos = (model * position) + modelPos - viewPoint;
	TexCoords = texCoord;
	Normal = (model * normal);
	Colour = colour;
	Material = getMaterialDetail(material);

	gl_Position = viewProjection * vec4(FragPos, 1);
}