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path: root/gfx/gl/shaders/commonPoint.glsl
blob: ecf5fc98ef8c73b0fbb5fc60906d9d981867a355 (plain)
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void
main()
{
	vec4 worldPos = model * vec4(position, 1.0);

	FragPos = worldPos.xyz;
	TexCoords = texCoord;
	Normal = (model * vec4(normal, 0.0)).xyz;
	Colour = colour;
	Material = material;

	gl_Position = viewProjection * worldPos;
}