blob: 2d7308478d221c8e586489dafb785814ba199def (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
|
#version 460 core
uniform mat4 viewProjection;
uniform ivec4 viewPort;
uniform ivec3 viewPoint;
uniform vec3 centre;
uniform float size;
layout(location = 0) in ivec3 modelPos;
layout(location = 1) in float yaw;
flat out ivec3 ModelPos;
flat out float Yaw;
flat out float Depth;
void
main()
{
ModelPos = modelPos;
Yaw = yaw;
gl_Position = viewProjection * vec4(modelPos - viewPoint + centre, 1);
Depth = gl_Position.w;
gl_PointSize = (viewPort.w * size * 2) / gl_Position.w;
}
|