blob: 406edc421c9766361eef37bc6b0dff9b26164af2 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
|
#version 130
in vec3 position;
in vec2 texCoord;
in vec3 normal;
out vec2 texCoord0;
out vec3 normal0;
uniform mat4 viewProjection;
uniform mat4 model;
void main()
{
gl_Position = viewProjection * model * vec4(position, 1.0);
texCoord0 = texCoord;
normal0 = (model * vec4(normal, 0.0)).xyz;
}
|