blob: bc7ea5d9a8f1f4a014acc3214c1a9e28a1fc1383 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
|
#version 330 core
in vec3 position;
in vec2 texCoord;
in vec3 normal;
out vec3 FragPos;
out vec2 TexCoords;
out vec3 Normal;
uniform mat4 viewProjection;
uniform mat4 model;
void
main()
{
vec4 worldPos = model * vec4(position, 1.0);
FragPos = worldPos.xyz;
TexCoords = texCoord;
Normal = (model * vec4(normal, 0.0)).xyz;
gl_Position = viewProjection * worldPos;
}
|