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#ifndef SHADER_SOURCE_H
#define SHADER_SOURCE_H
#include <GL/glew.h>
#include <glRef.hpp>
struct GLsource {
using ShaderRef = glRef<GLuint, __glewCreateShader, __glewDeleteShader>;
const GLchar * text;
GLint len;
GLuint type;
[[nodiscard]] ShaderRef compile() const;
};
constexpr auto
constexpr_strlen(const GLchar * const s)
{
auto e {s};
while (*++e) { }
return e - s;
}
#endif
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