blob: f5e8e9978ef68b1a0b70cbd0fe47969fc86735b9 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
|
#pragma once
#include <special_members.h>
class SceneRenderer;
class ShadowMapper;
class SceneShader;
class SceneProvider {
public:
SceneProvider() = default;
virtual ~SceneProvider() = default;
DEFAULT_MOVE_COPY(SceneProvider);
virtual void content(const SceneShader &) const = 0;
virtual void environment(const SceneShader &, const SceneRenderer &) const;
virtual void lights(const SceneShader &) const = 0;
virtual void shadows(const ShadowMapper &) const;
};
|