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path: root/gfx/gl/sceneProvider.h
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#pragma once

#include <functional>
#include <special_members.h>

class SceneRenderer;
class ShadowMapper;
class SceneShader;
class Frustum;
class Renderable;

class SceneProvider {
public:
	SceneProvider() = default;
	virtual ~SceneProvider() = default;
	DEFAULT_MOVE_COPY(SceneProvider);

	using RenderableProcessor = std::function<void(Renderable *)>;
	virtual void forEachRenderable(const RenderableProcessor &) const = 0;
	virtual void content(const SceneShader &, const Frustum &) const = 0;
	virtual void environment(const SceneShader &, const SceneRenderer &) const;
	virtual void lights(const SceneShader &) const = 0;
	virtual void shadows(const ShadowMapper &, const Frustum &) const;
};