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#pragma once
#include <functional>
#include <special_members.h>
class SceneRenderer;
class ShadowMapper;
class SceneShader;
class Frustum;
class Renderable;
class SceneProvider {
public:
SceneProvider() = default;
virtual ~SceneProvider() = default;
DEFAULT_MOVE_COPY(SceneProvider);
using RenderableProcessor = std::function<void(Renderable *)>;
virtual void forEachRenderable(const RenderableProcessor &) const = 0;
virtual void content(const SceneShader &, const Frustum &) const = 0;
virtual void environment(const SceneShader &, const SceneRenderer &) const;
virtual void lights(const SceneShader &) const = 0;
virtual void shadows(const ShadowMapper &, const Frustum &) const;
};
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