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#include "sceneProvider.h"
#include "sceneRenderer.h"
void
SceneProvider::environment(const SceneShader &, const SceneRenderer & renderer) const
{
renderer.setAmbientLight({0.5F, 0.5F, 0.5F});
renderer.setDirectionalLight({0.6F, 0.6F, 0.6F}, {{-quarter_pi, -quarter_pi}}, *this);
}
void
SceneProvider::shadows(const ShadowMapper &, const Frustum &) const
{
}
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