blob: 7287fde77cf0c8a684b2bd8993801dde65af250b (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
|
#include "program.h"
#include "shader.h"
#include <format>
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtx/transform.hpp>
#include <location.h>
#include <maths.h>
void
Program::linkAndValidate() const
{
glLinkProgram(m_program);
Shader::CheckShaderError(m_program, GL_LINK_STATUS, true, "Error linking shader program");
glValidateProgram(m_program);
Shader::CheckShaderError(m_program, GL_VALIDATE_STATUS, true, "Invalid shader program");
}
void
Program::use() const
{
glUseProgram(m_program);
}
Program::UniformLocation::UniformLocation(GLuint program, const char * name) :
location {glGetUniformLocation(program, name)}
{
}
Program::RequiredUniformLocation::RequiredUniformLocation(GLuint program, const char * name) :
UniformLocation {program, name}
{
if (location < 0) {
throw std::logic_error {std::format("Required uniform does not exist: {}", name)};
}
}
|