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#ifndef SHADER_SOURCE_H
#define SHADER_SOURCE_H
#include <GL/glew.h>
#include <glRef.hpp>
#include <string_view>
struct GLsource {
using ShaderRef = glRef<GLuint, __glewCreateShader, __glewDeleteShader>;
const GLchar * text;
GLint len;
GLuint type;
[[nodiscard]] ShaderRef compile() const;
static void CheckShaderError(GLuint shader, GLuint flag, bool isProgram, std::string_view errorMessage);
};
#endif
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