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#pragma once
#include "instanceVertices.h"
#include "location.hpp"
#include <glm/mat4x4.hpp>
#include <glm/vec3.hpp>
class BufferedLocation {
public:
BufferedLocation(InstanceVertices<glm::mat4> &, glm::vec3 = {}, glm::vec3 = {});
BufferedLocation(InstanceVertices<glm::mat4> &, const Location &);
BufferedLocation & operator=(const Location &);
operator const Location &() const;
glm::vec3 position() const;
glm::vec3 rotation() const;
void setPosition(glm::vec3, bool update = true);
void setRotation(glm::vec3, bool update = true);
void setLocation(glm::vec3, glm::vec3);
glm::mat4 getTransform() const;
private:
void updateBuffer();
Location loc;
InstanceVertices<glm::mat4>::InstanceProxy buffer;
};
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