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#ifndef WORLDOBJECT_H
#define WORLDOBJECT_H
#include "chronology.hpp"
#include <special_members.hpp>
class WorldObject {
public:
WorldObject() = default;
virtual ~WorldObject() = default;
NO_COPY(WorldObject);
NO_MOVE(WorldObject);
virtual void tick(TickDuration elapsed) = 0;
};
#endif
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