blob: 15d401bd9711114497edd8528e526dd9372fb200 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
|
#ifndef VEHICLE_H
#define VEHICLE_H
#include "game/physical.h"
#include <game/network/link.h>
#include <game/worldobject.h>
#include <memory>
#include <string>
#include <utility>
#include <vector>
class LinkHistory {
public:
using Entry = std::pair<LinkWPtr, unsigned char /*dir*/>;
using Return = std::pair<LinkCPtr, unsigned char /*dir*/>;
Return add(const LinkWPtr &, unsigned char);
[[nodiscard]] Return getCurrent() const;
[[nodiscard]] Return getAt(float, float *) const;
private:
std::vector<Entry> links;
float totalLen {0.F};
};
class Vehicle : public WorldObject, public Physical {
public:
Vehicle(const LinkPtr & link, const std::string & obj, const std::string & tex);
float linkDist {0}; // distance long current link
float speed {50}; // speed in m/s (~75 km/h)
protected:
LinkHistory linkHist;
};
using VehicleWPtr = std::weak_ptr<Vehicle>;
#endif
|