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#pragma once
#include "chronology.h"
#include "linkHistory.h"
#include <game/activity.h>
#include <game/network/link.h>
#include <game/orders.h>
#include <game/selectable.h>
#include <game/worldobject.h>
#include <gfx/renderable.h>
#include <memory>
class Location;
class Vehicle : public WorldObject, public Selectable {
public:
explicit Vehicle(const Link::Ptr & link, float linkDist = 0);
float linkDist; // distance along current link
float speed {}; // speed in m/s (~75 km/h)
[[nodiscard]] virtual const Location & getLocation() const = 0;
Orders orders;
ActivityPtr currentActivity;
protected:
void move(TickDuration dur);
LinkHistory linkHist;
};
using VehicleWPtr = std::weak_ptr<Vehicle>;
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